Game #1
1. e4 e5 2.d4 exd4 3.c3 dxc3 4.Bc4 cxb2 5.Bxb2 Bb4+
With this temping move Black intends to complete the development of his Kingside as soon as possible.
White has two obvious answers: 6. Nc3 and 6.Nd2. Dubious should be 6.Bc3, which only reduces white’s attacking chances on the Kingside after 6…Bc3 7.Nc3 d6.
While you possess the initiative it is better to avoid simplifications. Every exchange should be rationalized. Meaning, it should bring some positional or tactical dividends.
6. Nc3
White completes his Queenside’s development. The knight is well placed on c3 from where it could control the center and in the nearest future the move Nd5 could become a reality.
6… Nf6
Despite the fact that white has a clear superiority in the center black is challenging the e4 pawn.
Black invites white’s pawn to advance. After 7.e5 Qe7 8.Nf3 d6 and thanks to the pin on the “e” file white would obtain nothing special.
7. Nge2 Indeed, white is opting for the sharpest line, sacrificing another pawn.

7…Nxe4? The trap is successful! Being 3 pawns ahead black will found himself in a losing position very soon. The main reason is well knows: Development.
8.0–0!
White perfectly finishes his development, when black’s minor pieces on the Queenside have no chance to be involved in the battle.
8… Nxc3 9.Nxc3 Black has a difficult choice: How to move the King away from the center files, where white already intends to use his heavy artillery.

The 9… 0-0 effort will be met by 10.Nd5! White has too many threats where it’s a very difficult task to repair the all problems at once, for instance 10…Bd6 11. Qg4 g6 12. Nf6+ Kh8 13. Qh4 and nothing could save black’s King
9… Bxc3
10. Bxc3 The pair of bishops in an open position is a serious advantage.
White is aiming to eliminate the pawn on g7 or to start a mating attack with the Re1 check, leaving black’s King without castling.

10… 0–0 Black could think that everything is fine and the main danger has just passed away, but …. White has the bishop’s pair aiming at the black king, and the queen is only a move away!
If we look at the position carefully we discover certain combinational motifs, which are provoked by the shakiness of the black’s Kingside.
At first glance 11.Qd4 looks very powerful aiming at the frail g7 pawn. However black has the defense 11… Qg5 or even 11…Qf6 covering the dangerous diagonal.
That gives us a clue of how to prepare a killing blow. White has to provoke moving the pawn g7 and only then to set a battery on the long diagonal a1-h8.
11. Qg4! g6 The only way to stop Qg7 mate. Now, when the long diagonal is totally exposed white performs the main threat.
12. Qd4! After which black is totally hopeless.

Black was going to play 12… f6, but the pawn f7 is pinned by the Bishop c4.There are no any good defenses against the inevitable 13.Qg7 or 13.Qh8 mate.
Game # 2
After we’ve accurately concluded that 10…0-0 leads grave trouble, lets check another defensive recourse.
10…Qg5 Black protects the pawn on g7.
As it’s often happens, fixing one problem leaves another one unresolved.
Black’s King is stuck in the center and white easily takes advantage of this factor.
11. Re1+
Remember that open lines benefit the better-developed side. Now black’s King is losing the right to castle, and white easily spreads its control over the whole board.
11… Kd8
Also loses is 11…Kf8 12.Bb4+ d6 13.Bd6 cd 14.Qd6 Kg8 15.Re8 mate.
12.h4!
White is getting rid of pawn g7’s only defender.
12…Qxh4 13.Bxg7 white takes the pawn, attacks the rook on h8 and prepares a very nice combination.
13… Rg8 Black has to move the rook, thus attacking the bishop g7. Instead of moving the bishop back, white comes up with a crucial blow.
Look at the current position.
Let’s imagine that at some way white could distract the Queen from the d8-h4 diagonal, then the further Bf6 move checkmates black King.
For such a goal white could perform some extraordinary action:
14. Qg4! A Queen sacrifice. Although if black captures the Queen 14…. Qg4 15.Bf6 leads to the checkmate.
14… Qh6 Black is trying to keep control over the f6 square, but the discovered check
15. Bf6+ crushes the position. The Rook g8 is hanging.

15… Qf6
16. Qg8 checkmate.
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